The people have demanded a hat, and a hat they shall receive. The Apriling band helmet is the April IOTM, and it's filled to the brim with instruments perfect for Apriling along to the beat of your own drum.
The Apriling band helmet is a hat with a variety of pleasant enchantments:
While the +meat% sounds impressive, the most important part of this hat is the final special enchantment:
The power of this ability is twofold. One, it lets you set one of three intrinsic buffs, all of which can save serious turns if used correctly:
Second, you can choose 2 melting Apriling instruments to take per day, each of which have slightly useful enchantments and a thrice-per-day usable function:
The benefits of combat frequency manipulation should be immediately obvious. What is not obvious, is that these three effects apply even without the helmet equipped! On top of being generally useful when hunting non-combats, the +combat frequency can help you find Ninja Snowman Assassins, or avoid useless non-combats in Whitey's Grove and The Upper Chambers. Finally, the +Booze/Food/Candy effect is helpful when looking for Chateau de Vinegar and blasting soda, bird rib and lion oil, and elsewhere. This enchantment can be changed every 11 adventures spent, so it is actually quite flexible, even if you'll rarely ever want to change it from -10% combat frequency.
While those are fairly useful, the main draw of the Apriling band helmet is the daily equipment. These melting equips are equipped with powerful 3/day functions that give you lots of fun options. There are three you really want to consider, with one honorable mention.
The quad tom receives an honorable mention for being a drum machine substitute for the Arid, Extra-Dry Desert, although that will not be needed as long as the cursed monkey's paw can net you a real drum machine for just one wish. Still, it's entirely possible that in future metas you'll want to summon up one quad tom on one day of your run for 2 free fights and avoiding the Oasis altogether.
Almost everything about the Apriling band helmet is independently good. The only IotM synergy lies with the apriling band piccolo, which is a +10 weight familiar equipment that grants familiar XP. Here are some ideas for how to use it:
Because you get 3 shots of 40 XP, rather than 1 shot of 120 XP, you can really get creative with how you distribute the gains; this will benefit those who can use the experience at maximum utility by splitting their uses up and getting to exact thresholds rather than overloading your Goose.
We'd rate the Apriling band helmet a tier 1 IotM. This IotM requires very little micromanagement and offers several on-demand instrument functions with no cooldowns. Sneaks alone are worth about 3 adv each, so the Apriling band helmet is going to save upwards of 10 adv a day. A very solid, very straightforward hat for very solid, very straightforward band geeks.