Ah, baseball. The smell of fresh grass, the crack of the bat, the gentle sizzle of hot sun on the back of your neck. The popcorn, the questionably cold beers, the exhausted mascots. The dad whoâs way too into their childâs performance, the exhausted umpire, the thump of a well-placed strike in the catcherâs mitt. The incineration of Matteo Prestige, the snackrifice, the Grand Unslam. Wait, thatâs Blaseball. You know what, Iâm just going to stop while Iâm ahead and write about the Baseball Diamond.
General Summary
The Baseball Diamond is an offhand. Itâs also a gem that you can set inside an Eternity Codpiece, which means you get to choose if itâs an offhand or an accessory. Cute! The diamond has the following bluetext enchantments:
Weapon Damage +20
Collect Players for a Quick Inning
Play Baseball to improve your diamond for the day
Per the second enchantment, while equipped, the baseball diamond will passively âcollectâ monsters that can play in a baseball minigame at the end of your encounters. It will not collect:
Monsters with avatars that are not 100 x 100 pixels
Monsters with modified names via Monster Modifiers
Monsters that are uncopiable, or bosses
Otherwise, the baseballâs item description will continue to add monsters until you get to nine monsters collected. Once youâre at nine, any further monster fought with the diamond equipped will get added to the end of the list and the oldest monster will get removed.
Three times a day, you can look at those collected monsters and (as per the 3rd enchantment), play âbaseballâ with the monstrous collected lineup. For the purposes of this IOTM, you are a pitcher, and the monsters are batters. After selecting [play ball] within the inventory, the nine monsters will come up to the plate, and you will have an array of possible pitches to throw them.
Baseball Diamond: Ramblings of a Madman
It is here that I must make one of my patented small detours. Thereâs no way to sugar coat this: the game of baseball in the Kingdom of Loathing is completely unlike the rest of the Kingdom. As we all know, KOL prides itself on an inflexible rigid devotion to facts and reality. While the game does not reflect exact situations you may experience in your life, the player can rest assured knowing that nothing in the game is at all fantastical, comical, or in jest. There is a fount of verisimilitude that permeates all player experience.
All this is to say: upon playing through a few days of âKOL Baseballâ, I simply do not think a single member of TPTB has ever played baseball. This is (mechanically) how KOL baseball works:
You, the pitcher, get to throw nine pitches exactly
The opposing team has nine players, and each gets to experience a single pitch
You have fifteen possible pitches you can throw; 10 are ânormalâ pitches, and 5 are âfinisherâ pitches with special effects
The âfinisherâ pitches count as 1-pitch strikeouts
Nearly all of the other pitches result in hits
Look. Iâve seen some shit, alright? I live near the Richmond Flying Squirrels, a double-A minor league baseball team. Theyâre terrible. They havenât won a single game in the minor league playoffs since 2014. Even then â I have simply never seen a pitcher like the KOL player-character. In a nine pitch inning, you will virtually always pitch six hits and three 1-pitch strikeouts. You basically are alternating between acting as the worldâs meekest pitching machine and the ghost of Greg Maddux, playing an otherworldly game where one pitch can be worth three strikes.
Nobody is like this! Nobody on Earth pitches like this!!! This is it. This is the IOTM that has finally broken my immersion. Literally unplayable.
(More seriously, this is the best minigame TPTB have ever made, and I dearly love it. This IOTM is worth it for the silly minigame alone.)
Baseball Diamond: A Pitching Primer
Returning from our detour, itâs worth starting out by examining what all the pitches do. As noted, you get 9 pitches per inning (i.e., one per collected monster). The pitches are categorized according to their elements; cold, hot, stench, sleaze, and spooky. The âfinisherâ pitches are in bold.
Throw Some Smoke: Adds +5 to all stats to the Diamondâs enchantment
Bring the Heat: Adds +5 Hot Damage to the Diamondâs enchantment
Schenectady Scorcher: You receive all of the monsterâs drops (including conditionals and non-pickpocketable drops)
Deep Freeze: Adds DR: 3 to the Diamondâs enchantment
Snowball: Adds 2-4 MP Regen to the Diamondâs enchantment
Ice <Them> Out: Banish the monster until rollover
Ghost Pitch: Adds 3-5 HP Regen to the Diamondâs enchantment
Skullball: Until rollover, this monsterâs attack and defense will be reduced by 50% at the start of combat
Non-Euclidean Curveball: The next three fights against this monster are free.
Garbageball: Gain either a âdiscarded hot dogâ or âmost of a beerâ (both 4-5 advs, 1 potency)
Beanball: Until rollover, this monster will receive passive stench damage each round of combat
Some Cheddar: Until rollover, adds 3 extra copies of the monster to its native zone and disable queue rejection
Slurveball: Adds +1 sleaze resistance to the Diamondâs enchantment
Bacon-Wrapped Slider: Adds +5% initiative to the Diamondâs enchantment
Screwball: Until rollover, increases this monsterâs ML by three times your player level
This is a lot of information! Here are a few fundamentals that hopefully make the entire thing easier to parse:
First, simple mechanics. In order to throw a âfinisherâ pitch, you have to throw the two other elementally aligned pitches to prime the finisher. There are 15 pitches you can throw, but only 9 pitches per inning. This means that in a normal inning of baseball, you will throw 6 ânormalâ pitches and 3 finishers, essentially reducing your decision space to âwhich three elemental finishers are most valuable to me?â (Also, importantly, you can only throw each finisher once per inning. So you canât just spam Schenectady Scorchers and stock up on tons of items.)
There are three core themes to what the pitches do. First, 7/15 of them modify the Diamondâs enchantment, mostly with tiny boosts that are almost imperceptible. Second, 6/15 of them modify the monster, with said modifications lasting until you throw the pitch again or rollover hits. Finally, 2/15 of them just straight-up give you stuff â either a tiny useful consumable or a monsterâs entire drop table.
Finally, itâs important to note that the different âthemesâ of the pitches operate differently when you play baseball multiple times in a day. The enchantment pitches stack, so if you were to throw (say) âBring the Heatâ three times in one day, youâll have a total of +15 hot damage as an extra enchantment on the Diamond. The item pitches donât exactly stack, but theyâre exclusive, so you can happily use them every time you play baseball. The monster modification enchantments, however, do not stack and are mutually exclusive. So you canât use this IOTM to banish multiple monsters at a time, or olfact multiple guys, or add ML to multiple monsters.
Baseball Diamond: Usage Suggestions
OK, so. You know the pitches, you know the mechanics. What are the best uses of the IOTM?
Right off the bat (đĽ), two of the finishers are significantly more powerful and useful than the others. I refer of course to the Schenectady Scorcher and the Non-Euclidean Curveball. The curveball is awesome; because it makes fights against said monster inherently free, you are (at a minimum) saving 3 turns every time you use it. The scorcher is also awesome! In my head, I essentially think of this as a VHS tape that isnât burning delay; you can get a monsterâs drops twice while only fighting it once. Thatâs cool! Here are a handful of useful targets for each:
For the Schenectady Scorcher, you benefit from using it on monsters where you want multiple copies of their drop table while avoiding multiple encounters with the monster. The most straightforward scorcher target is probably a shadow slab; assuming you have Chest Mimic, every extra shadow brick you get from a slab gives you an extra freekill, which saves a turn. Other relatively easy and useful targets include pygmy bowlers, red butlers, baa-relief sheep, skeletons in the Defiled Nook, blackberry bush (if you miss the 3 drops), dairy goat (if you donât have Mayam), beanbat (if you donât have Bat Wings), and quiet healer / burly sidekick (if you donât have BCZ).
For the Non-Euclidean Curveball, you want to grab monsters you need to kill multiple times. The easiest way to use this is to leverage the power of your Monodent to summon up Some Fish and throw a bunch of free fish into delay. Iâm personally a bit more fond of the idea of synergizing this with your purple candles via the Candelabra and the Club âEm into Next Week skill from the Legendary Seal-Clubbing Club, allowing you to burn delay -and- complete fights you were going to have to complete anyway. Good targets for that particular usage include dirty olâ lihcs, modern zombies, and war hippies. Could potentially use it for pygmy witch accountants or desert monsters as well, although the accountants will naturally be within their delay zone and the desert monsters will naturally be exactly where they need to be.
Assuming you are always using a scorcher and a curveball in your 3 daily innings of baseball, that takes up 6 of your 9 pitches per inning, as youâll be doing three hot pitches and three spooky pitches. To me, the real interesting piece comes with your third finisher. The finishers are by far the most powerful pitches, so I donât really think thereâs much merit in doing an assortment of elemental pitches for your last 3 and missing out on a finisher. The three remaining finishers arenât quite as good as the other two, but they all have a lot of conditional value depending on what you really need.
Some Cheddar is nice. Transcendent Olfaction is one of the best skills in the game, and this IOTM essentially lets you get three more casts of olfaction in a day. Super helpful whenever you want to encounter a specific monster many, many times. This is also mildly nice because you get a moderately good filler item for your stomach/liver for your troubles as well. Tiny turnbloat! Yay!
The Screwball is a neat one for folks who do not have a full shiny set. 3x player level in ML is a decent amount of stats! It is also helpful for doing the rock band flyer sidequest in the Hippy/Frat war, and makes it a bit easier to get a monster strong enough to murder your shrunken head zombies. Also, you get +1 sleaze resistance attached to the diamond in the pre-finisher pitches, which is helpful for the Smut Orc Logging Campâs Blech House NC. The one big negative (and itâs a doozy!) is that the added ML from screwball doesnât help on essentially any of the ML tests you have in a run. Doesnât help with ghuol swarms, doesnât help with rat kings, doesnât help with oil cartels.
Taking a minute to Ice <Them> Out is more useful the less shiny you are. An all-day banish is quite nice, especially on a monster that you want to encounter specifically once (like, for instance, a pygmy janitor) and never again. But we are extremely banish-rich at the moment, so I am skeptical that this will be as useful to runners as Cheddar/Screwball.
One thing I do want to note. Please keep in mind that it would be prudent to only start an inning of baseball when you have your scorcher/curveball targets in the -back- of your 9-monster lineup. This is because you can only throw finisher pitches after the two normal pitches corresponding to the finisherâs element. Same goes for the last finisher; when youâre actually using the diamond, youâll probably want to just shove the monsters youâre intending to use a finisher on into the last 3-4 monster slots to ensure you have ample time to set up the finishers.
2026 In-Standard Synergies
Stop me if youâve heard this before: this IOTM has great synergy with the Monodent of the Sea (2025). You can generate Some Fish freely at any time, which makes it a very easy monster to summon up as soon as you have your targets for your scorcher and your final pitch in your lineup. Because you can generate them so easily, a very simple no-fuss usage of this IOTM is to use your three non-Euclidean curveballs exclusively on Some Fish, then plop nine now-free fish into delay zones. Super easy. (You also can use the deleveler & + ML pitches to make the fish fights (respectively) easier and more beefy.)
I alluded to this earlier, but the new olfaction source synergizes well with the Heartstone (2026). As discussed in that article, there are a lot of monsters you really want to encounter more of in order to generate more and more Spooky VHS Tapes. The diamond should help quite a lot with that. (It is worth noting there is a tiny bit of anti-synergy as well; if you encounter a spooky VHS tape copy of a monster you still have active non-Euclidean curveball charges on, one of the charges will be eaten by the free VHS tape monster.)
As noted, the screwball pitch specifically synergizes well with shrunken head (2025), as it makes it easier to turn Some Fish into murderous monsters that damage you enough to clear your active zombie.
Sources of monster copies and summons (like the Chest Mimic (2024) & the Peridot of Peril (2025)) are useful in concert with the diamond. Because you pitch the monsters in order, being able to control when you encounter one monster versus the other is useful to ensure the lineup is ordered appropriately to correctly use all your finishers. (Also, in the case of the shadow slab, you canât generate one in-run without the mimic.)
Overall Rating
Weâd rate the Baseball Diamond a tier 1 IOTM. This has been a -bonkers- year for IOTM power so far, and the Diamondâs no exception. You can essentially look at it as 12 freebies a day â 9 freekills of a repeat-task monster (or 9 delayburn, whichever is easiest to do), and 3 free item-generation events. Outside of that, you get a tiny bit of turngen, some extra queue manipulation, and maybe a nice shot of stats if you need it. Whatâs not to like?
Also, on a small side note: if anyone reading this was a fan of Blaseball (RIV, Rest in Violence), Iâve been playing this lovely Blaseball-esque team manager simulator called MMOLB. Itâs very fun! My teamâs the Murmansk Deep Earth Macaroni, a reference to the Kola Superdeep Borehole. Come and meet my lil dudes on the field of baseball battle! Massively Multiplayer Online League Baseball, baby!