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Baseball Diamond: Overview

April 11, 2026 // IOTM Overview

Ah, baseball. The smell of fresh grass, the crack of the bat, the gentle sizzle of hot sun on the back of your neck. The popcorn, the questionably cold beers, the exhausted mascots. The dad who’s way too into their child’s performance, the exhausted umpire, the thump of a well-placed strike in the catcher’s mitt. The incineration of Matteo Prestige, the snackrifice, the Grand Unslam. Wait, that’s Blaseball. You know what, I’m just going to stop while I’m ahead and write about the Baseball Diamond.

General Summary

The Baseball Diamond is an offhand. It’s also a gem that you can set inside an Eternity Codpiece, which means you get to choose if it’s an offhand or an accessory. Cute! The diamond has the following bluetext enchantments:

Per the second enchantment, while equipped, the baseball diamond will passively “collect” monsters that can play in a baseball minigame at the end of your encounters. It will not collect:

Otherwise, the baseball’s item description will continue to add monsters until you get to nine monsters collected. Once you’re at nine, any further monster fought with the diamond equipped will get added to the end of the list and the oldest monster will get removed.

Three times a day, you can look at those collected monsters and (as per the 3rd enchantment), play “baseball” with the monstrous collected lineup. For the purposes of this IOTM, you are a pitcher, and the monsters are batters. After selecting [play ball] within the inventory, the nine monsters will come up to the plate, and you will have an array of possible pitches to throw them.

Baseball Diamond: Ramblings of a Madman

It is here that I must make one of my patented small detours. There’s no way to sugar coat this: the game of baseball in the Kingdom of Loathing is completely unlike the rest of the Kingdom. As we all know, KOL prides itself on an inflexible rigid devotion to facts and reality. While the game does not reflect exact situations you may experience in your life, the player can rest assured knowing that nothing in the game is at all fantastical, comical, or in jest. There is a fount of verisimilitude that permeates all player experience.

All this is to say: upon playing through a few days of “KOL Baseball”, I simply do not think a single member of TPTB has ever played baseball. This is (mechanically) how KOL baseball works:

  1. You, the pitcher, get to throw nine pitches exactly
  2. The opposing team has nine players, and each gets to experience a single pitch
  3. You have fifteen possible pitches you can throw; 10 are “normal” pitches, and 5 are “finisher” pitches with special effects
  4. The “finisher” pitches count as 1-pitch strikeouts
  5. Nearly all of the other pitches result in hits

Look. I’ve seen some shit, alright? I live near the Richmond Flying Squirrels, a double-A minor league baseball team. They’re terrible. They haven’t won a single game in the minor league playoffs since 2014. Even then — I have simply never seen a pitcher like the KOL player-character. In a nine pitch inning, you will virtually always pitch six hits and three 1-pitch strikeouts. You basically are alternating between acting as the world’s meekest pitching machine and the ghost of Greg Maddux, playing an otherworldly game where one pitch can be worth three strikes.

Nobody is like this! Nobody on Earth pitches like this!!! This is it. This is the IOTM that has finally broken my immersion. Literally unplayable.

(More seriously, this is the best minigame TPTB have ever made, and I dearly love it. This IOTM is worth it for the silly minigame alone.)

Baseball Diamond: A Pitching Primer

Returning from our detour, it’s worth starting out by examining what all the pitches do. As noted, you get 9 pitches per inning (i.e., one per collected monster). The pitches are categorized according to their elements; cold, hot, stench, sleaze, and spooky. The “finisher” pitches are in bold.

This is a lot of information! Here are a few fundamentals that hopefully make the entire thing easier to parse:

Baseball Diamond: Usage Suggestions

OK, so. You know the pitches, you know the mechanics. What are the best uses of the IOTM?

Right off the bat (🥁), two of the finishers are significantly more powerful and useful than the others. I refer of course to the Schenectady Scorcher and the Non-Euclidean Curveball. The curveball is awesome; because it makes fights against said monster inherently free, you are (at a minimum) saving 3 turns every time you use it. The scorcher is also awesome! In my head, I essentially think of this as a VHS tape that isn’t burning delay; you can get a monster’s drops twice while only fighting it once. That’s cool! Here are a handful of useful targets for each:

Assuming you are always using a scorcher and a curveball in your 3 daily innings of baseball, that takes up 6 of your 9 pitches per inning, as you’ll be doing three hot pitches and three spooky pitches. To me, the real interesting piece comes with your third finisher. The finishers are by far the most powerful pitches, so I don’t really think there’s much merit in doing an assortment of elemental pitches for your last 3 and missing out on a finisher. The three remaining finishers aren’t quite as good as the other two, but they all have a lot of conditional value depending on what you really need.

One thing I do want to note. Please keep in mind that it would be prudent to only start an inning of baseball when you have your scorcher/curveball targets in the -back- of your 9-monster lineup. This is because you can only throw finisher pitches after the two normal pitches corresponding to the finisher’s element. Same goes for the last finisher; when you’re actually using the diamond, you’ll probably want to just shove the monsters you’re intending to use a finisher on into the last 3-4 monster slots to ensure you have ample time to set up the finishers.

2026 In-Standard Synergies

Overall Rating

We’d rate the Baseball Diamond a tier 1 IOTM. This has been a -bonkers- year for IOTM power so far, and the Diamond’s no exception. You can essentially look at it as 12 freebies a day — 9 freekills of a repeat-task monster (or 9 delayburn, whichever is easiest to do), and 3 free item-generation events. Outside of that, you get a tiny bit of turngen, some extra queue manipulation, and maybe a nice shot of stats if you need it. What’s not to like?


Also, on a small side note: if anyone reading this was a fan of Blaseball (RIV, Rest in Violence), I’ve been playing this lovely Blaseball-esque team manager simulator called MMOLB. It’s very fun! My team’s the Murmansk Deep Earth Macaroni, a reference to the Kola Superdeep Borehole. Come and meet my lil dudes on the field of baseball battle! Massively Multiplayer Online League Baseball, baby!