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Portable Laughing Stock: Overview

August 20, 2026 // IOTM Overview

It’s neat that we get the Time Twitching Tower once a year now. This year, there wasn’t a whole lot of hubbub about it; the new floor of the tower was an old-timey hamlet that was very mechanically simple. Well, with one twist — there was a brand-new ultra rare adventure in the zone! It’s a bit weird to add an ultra-rare to a zone that’s only available for 7 days a year, but it is a neat ultra-rare with a cool item. An evergreen pullable item with a low stat requirement that gives +25 stats per fight is nice, even though it’s obviated by basically any IOTM source for leveling. Anyway. There aren’t very many of them, so they’ll be rare and expensive for a very long time. You know what probably won’t be rare and expensive for a very long time? The portable laughing stock, the new TTT merch table item of 2026!

General Summary

The Portable Laughing Stock is an accessory. It comes with the following out-of-the-box enchantments.

Portable Laughing Stock

  • Maximum HP +30
  • All Attributes +20%
  • Damage Reduction: 10

  • Passersby will throw fruit at you
  • Taunt your foes!

The first unique enchantment results in fruit being thrown at you after combat. You will receive a fruit on a set schedule, with the first 11 fruit drops coming in 1 more turn than the last one took, starting at 1. So, to enumerate: you get your first fruit at 1 combat, 2nd fruit at +1 combat from that, 3rd at +2 combats from that, 4th at +3 combats, et cetera. After 11 fruits dropped, you end up with 50-60 turns between your new fruit. (Eleven fruits dropped comes in 56 cumulative turns with the stock equipped.) The fruit will either be one of three new bespoke varieties of fruit (antique watermelons, classic bananas, and quinces) or something out of the following semi-useful fruit list: banana, blackberry, cactus fruit, cherry, cranberry, grapefruit, grape, kiwi, kumquat, lemon, lime, orange, papaya, peach, pear, plum, raspberry, strawberry, or tangerine.

The last unique enchantment allows you to use the combat skill “Taunt your foe”. This delevels your opponent by 20% and staggers your foe. The taunt itself is randomly generated with a swear, an address, an adjective, and a noun. It’s cute.

Speedrun Applicability

The “normal” enchantments aren’t particularly useful. The +20% to all attributes is fine, but nothing particularly noteworthy; it’s worth 20-30 points on the tower stat tests, but those are extremely easy in virtually every context. More HP and DR isn’t really useful to anyone except the lowest-shiny players, and if you’re that low shiny, you probably shouldn’t be buying this. The taunt is nice, and good for survivability. A 20% delevel/stagger is good, and allows you to run a decent bit more ML safely. It isn’t anything essential, but it’s a nice boon that could be a nice comfort in an avatar path during this item’s standard cycle.

Much like a smoothie stand, the real value here is in the fruit. Specifically, the three new fruits, which are summarized as follows:

These basic effects can be acquired in four ways. First, you can just eat the fruit (size 1, 3.5 adv/fullness) for 10 turns. Second, you cocktailcraft the fruit with a base booze (size 2, 3.5 adv/drunk) for 20 turns. Third, you cocktailcraft the fruit with a distilled booze (size 3, 5 adv/drunk) for 40 turns. Finally, you cook the fruit with a pie crust (via the friendly Gnoll or Bugbear Bakery) for 50 turns of the effect in a size 3, 4.5 adv/fullness food.

You can also get different — and more useful! — effects by turning the fruit into potions. You can craft each fruit with a scrumptious reagent to gain a potion that gives +200% to the item’s assigned stat and +25% to all statgains to that stat. If you happen to be an accordion thief or a myst class with your guild unlocked, you can enhance that to +400% to the item’s stat and +50% to all statgains to that stat. These high statgain boosting potions are the main speedrunning pop you can get from this item. Leveling is easy right now due to the Sept-Ember Censer, but as leveling gets a bit harder in the next standard meta, boosting your statgain by 1.25x for your leveling process is good stuff.

Having covered that, I would be remiss by not pointing out that there are a handful of little ways the “normal” fruit has some small possibilities for turnsaving, comfort, and unlocking certain abilities you wouldn’t normally have:

Predicting Your Fruit

Thanks to the efforts of intrepid spadester VeeArr (#2045479), we actually have the seeding of the Portable Laughing Stock’s fruit generation! The fruit you receive is seeded by daycount, class, and path. You can access the first 21 fruits on each of the first 4 days of a run at this cool website. If you’re deciding what path to play as, before you even enter the run you can figure out how long it will take to get a fruit that helps with your on-stat leveling. You also can figure out if you are blessed with the possibility of pre-snagging your blackberries.

For instance, in Blue vs. Red, Seal Clubbers do not receive their D1 muscle stat fruit until the 46th combat with the laughing stock equipped, and do not receive any blackberries. However, the standard Turtle Tamer receives two blackberries in their first 16 turns with the stock equipped, as well as an antique watermelon for muscle stats. And right below it on that page, the standard Pastamancer doesn’t feasibly get a potion for +25% stat gain on D1, but does get three blackberries after 56 combats with the stock equipped.

If you would like to access this while you’re in run, VeeArr has provided a useful relay script that generates the combinations for your current path. Thanks, VeeArr!

2026 In-Standard Synergies

Overall Rating

We’d rate the Portable Laughing Stock a tier 5 IOTM. As I discussed in the Cup of 13s post, there’s only so much you can do with nice buffs and a bit of turngen. These buffs are generally a lot less useful than those of the Cup, essentially deriving their total value from the leveling assistance that the new fruit unlocks. There is some turngen benefit here as well, with 4.5 adventures per fullness being on the high side (and a relatively easy path to 6-9 fullness per day taken up by the fruit), but overall, this is a skippable item. It will be useful for lowering the amount of meat drop we’ll need for the impending embezzler leveling meta, which we’ll be covering in our next post, but the total turnsaving potential of this item by itself is quite low. If you don’t have a standard set and are looking to maximize the meat you spend on in-standard shinies, consider picking up essentially any other IOTM before you pick up this one.